The Great Rift
Character Creation Rules
Following are the rules for creating a new character in The Great Rift campaign.
Ruleset being used: Pathfinder
For this campaign, Patherfinder (3.75) D&D rules will be used.
Starting Level: 3
Consider your starting character to have been around the immediate area with enough experience under his/her belt to be able to show others a thing or two, and easily above most commoners.
Base Stats: Point Buy System of 34 or roll 4d6 dropping the lowest roll.
You’re encouraged to use the standard point-buy system outlined below spending no more than 34 points to generate 6 scores. If you’re more of a purist, you can roll 4d6 dropping the lowest die and summing up the total 6 times to get 6 stats that can be placed in any stat. However, know that it is statistically to your benefit to instead use a point-buy system.
9 – 1pt
10 – 2pt
11 – 3pts
12 – 4pts
13 – 5pts
14 – 6pts
15 – 8pts
16 – 10pts
17 – 13pts
18 – 16pts
All characters will start with 1700gp and a single magic item with a market price of 2000g (equivalent to a +1 magic item). Magic items must be approved.
House Rule: Starting characters must be Standard Races and Classes
This would be standard races and classes from the Core Handbook. You are welcome to cross-class. Once your character is created, you may take prestige classes from most any source-book (with approval of course) as well as cross-class into non-standard classes. Summoner class is out, so don’t ask.
If your character is killed and you must re-roll, you have an option to use a non-standard race if it applies better to the setting at hand.
Bonus experience: Write a backstory
Give your character a backstory that explains your origin and current motivation and you’ll find yourself the proud owner of 1000 bonus experience points. You have until your 2nd gaming session to have a good backstory to earn these points. More detail the better!